Global 3D gaming consoles market is highly fragmented and the major players have used various strategies such as new product launches, expansions, agreements, joint ventures, partnerships, acquisitions, and others to increase their footprints in this market. The report includes market shares of 3D gaming consoles market for global, Europe, North America, Asia-Pacific, South America and Middle East & Africa.Global 3D gaming consoles market is expected to register a healthy CAGR of 13.85% in the forecast period of 2019-2026.
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Key Market Competitors:
Few of the major competitors currently working in the global 3D gaming consoles market are Activision Publishing, Inc.; NVIDIA Corporation; Sony Interactive Entertainment Inc.; Nintendo; Avatar Reality, Inc.; Facebook Technologies, LLC; Electronic Arts Inc.; Kava, LLC; Logitech; Linden Research, Inc.; A4TECH; Guillemot Corporation S.A.; Unity Technologies; GameBender, LLC; Slightly Mad Studios; Google; Logitech; Apple Inc.; Razer Inc.; madcatz and Microsoft.
Global 3D Gaming Consoles Market is segmented By , Technologies , Platforms , End-Users , Geography (North America, South America, Europe, Asia-Pacific, Middle East and Africa) – Industry Trends and Forecast to 2026
Key Developments in the Market:
- In May 2019, Jay Silver announced the launch of a startup called GameBender, LLC that has been backed by the National Science Foundation of the United States. GameBender, LLC is focused on the development of children and gamers to develop and modify the codes of games they are participating in. The console/system includes controller, console, augmented reality camera, 3D glasses and code flash cards enabling users to write and modify their own codes in games.
- In January 2019, Unity Technologies announced that they had acquired Vivox and upon completion of this acquisition Vivox will be termed as a subsidiary of Unity Technologies and will be operating independently and offer their cross-platform audio services to game developers. This acquisition will enable faster development of games and offer the widest possible tools to developers for enhancing the experience for gamers and developers alike.
Key Insights in the report:
- Competitive analysis of key competitors involved in the market
- Complete analysis of market segmentation and which segments are set to flourish in the forecast period of 2019 to 2026
- Market drivers and restraints analysis along with the analysis of the market structure
- Availability of latest technologies, sensors, cameras, advanced communication systems multi-screen viewing experiences and their integration into the product are factors driving the growth of the market
- Organisation of large-scale events by game developers have resulted in adoption of the product from more than just kids and teenagers; this factor is expected to drive the growth of the market
- Enhanced experiences while playing, along with development of technologies which is currently underway such as audio stereoscopic integration is expected to positively affect the growth of the market
- High costs and large time period required for development of 3D games; this factor is expected to restrain the growth of the market
- Health related concerns with the prolonged usage of VR in 3D gaming consoles is expected to restrain the growth of the market
- Innovative and advanced technologies in smartphones resulting in a cheaper alternative to 3D gaming consoles is expected to restrain the growth of the market
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